<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project Overtime Devlog - itch.io</title><link>https://spawfin.itch.io/project-overtime</link><description>Still a WIP!</description><item><guid>https://spawfin.itch.io/project-overtime/devlog/1537691/52926</guid><title>5/29/26</title><link>https://spawfin.itch.io/project-overtime/devlog/1537691/52926</link><pubDate>Fri, 29 May 2026 11:38:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Player New move: Keyboard Down Swing Adjustments Double jump and air dashing is now reset upon mantling Enemies now get instakilled by hazards Dash, air jump, dash jump, and other related movement abi...</p>]]></description></item><item><guid>https://spawfin.itch.io/project-overtime/devlog/1530522/52226</guid><title>5/22/26</title><link>https://spawfin.itch.io/project-overtime/devlog/1530522/52226</link><pubDate>Fri, 22 May 2026 12:20:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ability Double jump Adjustments Added additional raycast from foot to detect mantling situations Horizontal player speed increased slightly Dash animation is now cancelled upon successful mantle detec...</p>]]></description></item><item><guid>https://spawfin.itch.io/project-overtime/devlog/1525914/51726</guid><title>5/17/26</title><link>https://spawfin.itch.io/project-overtime/devlog/1525914/51726</link><pubDate>Sun, 17 May 2026 09:23:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>5/17/26 Adjustments Increased hang time for dashing and duration in which player cannot interrupt dash animation Added momentum increase during dash jump (extended X velocity limit, this also happens...</p>]]></description></item></channel></rss>